<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Oshada Seneviratne</title><description>Oshada Seneviratne&apos;s piece of the internet. Design, code, and opinions he did not need to have.</description><link>https://oshadaseneviratne.com/</link><language>en</language><managingEditor>contact@oshada.aleeas.com (Oshada Seneviratne)</managingEditor><webMaster>contact@oshada.aleeas.com (Oshada Seneviratne)</webMaster><atom:link href="https://oshadaseneviratne.com/rss.xml" rel="self" type="application/rss+xml"/><lastBuildDate>Sat, 08 Aug 2026 00:00:00 GMT</lastBuildDate><item><title>A Fintech App, Pixel by Pixel</title><link>https://oshadaseneviratne.com/blog/a-fintech-app-pixel-by-pixel/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/a-fintech-app-pixel-by-pixel/</guid><description>A case study in which Oshada builds a fintech UI from the ground up and justifies every decision, whether or not anyone asked him to.</description><pubDate>Sat, 08 Aug 2026 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>Case Study</category><category>UI Design</category><category>UX</category><category>Fintech</category></item><item><title>His Two Cents on AI</title><link>https://oshadaseneviratne.com/blog/his-two-cents-on-ai/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/his-two-cents-on-ai/</guid><description>Oshada on leaning a little too hard on AI in design and development, and the point where a genuinely good tool quietly becomes a crutch.</description><pubDate>Sat, 24 May 2025 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Technology</category><category>AI</category><category>Opinion</category></item><item><title>User-Friendly by Design: 10 Heuristics</title><link>https://oshadaseneviratne.com/blog/user-friendly-by-design-10-heuristics/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/user-friendly-by-design-10-heuristics/</guid><description>Jakob Nielsen&apos;s ten usability heuristics, with real examples, for anyone who would rather their interface did not make people quietly suffer.</description><pubDate>Fri, 30 Aug 2024 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>UX</category><category>Usability</category></item><item><title>Block by Block: A Minecraft Habit</title><link>https://oshadaseneviratne.com/blog/block-by-block-a-minecraft-habit/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/block-by-block-a-minecraft-habit/</guid><description>Oshada on his enduring Minecraft problem: the YouTube guides, the SMPs, and the Hermits quietly responsible for most of it.</description><pubDate>Tue, 12 Mar 2024 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Culture</category><category>Gaming</category></item><item><title>Take Control of Your Digital Privacy</title><link>https://oshadaseneviratne.com/blog/take-control-of-your-digital-privacy/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/take-control-of-your-digital-privacy/</guid><description>Your personal data is worth a fortune to people you will never meet. Password managers, multi-factor auth, and how to claw some of it back.</description><pubDate>Sat, 16 Dec 2023 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Technology</category><category>Privacy</category><category>Security</category></item><item><title>Is Our Reality Just a Simulation?</title><link>https://oshadaseneviratne.com/blog/is-our-reality-just-a-simulation/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/is-our-reality-just-a-simulation/</guid><description>Oshada takes Nick Bostrom&apos;s argument seriously for a while, notes how fast our own technology is moving, and then quantum mechanics makes it worse.</description><pubDate>Sat, 14 Oct 2023 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Culture</category><category>Philosophy</category><category>Film</category></item><item><title>The Art and Science of Color in Design</title><link>https://oshadaseneviratne.com/blog/the-art-and-science-of-color-in-design/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/the-art-and-science-of-color-in-design/</guid><description>Colour is doing far more work in your designs than you think. The science and psychology behind it, so every hue on the page earns its place.</description><pubDate>Mon, 16 Jan 2023 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>Color</category><category>Design Theory</category></item><item><title>Why Arcane is a Masterpiece</title><link>https://oshadaseneviratne.com/blog/why-arcane-is-a-masterpiece/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/why-arcane-is-a-masterpiece/</guid><description>Oshada, entirely incapable of objectivity here, on why Arcane&apos;s animation, writing and characters add up to one of the best things on screen.</description><pubDate>Mon, 16 Jan 2023 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Culture</category><category>Television</category><category>Animation</category><category>Storytelling</category></item><item><title>Design Systems and Why They Matter</title><link>https://oshadaseneviratne.com/blog/design-systems-and-why-they-matter/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/design-systems-and-why-they-matter/</guid><description>Design systems sound like bureaucracy and turn out to be freedom. Why structure is the thing that lets a team actually create something.</description><pubDate>Wed, 18 May 2022 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>Design Systems</category><category>UI Design</category></item><item><title>Breaking Bad and Better Call Saul</title><link>https://oshadaseneviratne.com/blog/breaking-bad-and-better-call-saul/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/breaking-bad-and-better-call-saul/</guid><description>Walter White and Jimmy McGill go bad at different speeds. Oshada on how both shows pull it off, and why Gus Fring still steals every scene.</description><pubDate>Thu, 30 Dec 2021 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Culture</category><category>Television</category><category>Storytelling</category></item><item><title>The Art of Typography</title><link>https://oshadaseneviratne.com/blog/the-art-of-typography/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/the-art-of-typography/</guid><description>A tour of type: where it came from, the vocabulary nobody bothers to explain, and the hierarchy, alignment and contrast that make letters behave.</description><pubDate>Sat, 14 Aug 2021 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>Typography</category><category>Design Theory</category></item><item><title>Principles of Design</title><link>https://oshadaseneviratne.com/blog/principles-of-design/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/principles-of-design/</guid><description>Balance, movement, emphasis, and the rest of the rules. Learn them properly, use them until they are instinct, then start breaking them on purpose.</description><pubDate>Mon, 12 Apr 2021 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>Design Theory</category><category>Fundamentals</category></item><item><title>Fundamental Elements in Design</title><link>https://oshadaseneviratne.com/blog/fundamental-elements-in-design/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/fundamental-elements-in-design/</guid><description>Colour, line, shape, form. The unglamorous building blocks nobody wants to talk about, and the reason your work either holds together or does not.</description><pubDate>Mon, 22 Mar 2021 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Design</category><category>Design Theory</category><category>Fundamentals</category></item><item><title>Welcome to Whatever This Is</title><link>https://oshadaseneviratne.com/blog/welcome-to-whatever-this-is/</link><guid isPermaLink="true">https://oshadaseneviratne.com/blog/welcome-to-whatever-this-is/</guid><description>The obligatory first post, in which the site explains what it is for, what will turn up on it, and how much confidence any of that deserves.</description><pubDate>Sun, 20 Dec 2020 00:00:00 GMT</pubDate><dc:creator>Oshada Seneviratne</dc:creator><category>Meta</category><category>Blogging</category></item></channel></rss>